Attempting to force Jasper into an ultimatum of choosing between her friends and Pink Diamond leads to her kicking you out of her mind, attacking you, and then Steven immediately becoming corrupted.Doing this will lead to a scathing rebuke by Connie and an immediate jump to the bad ending. In Jasper's true healing sequence, you can attempt to convince her she was a Crystal Gem, effectively cementing her personality reset.You have to do that to yourself by saying you want to make her listen. Lapis Lazuli's healing sequence, as the tutorial, will not automatically forward you to the bad ending if you take the wrong option at every possible point.Lying to Ruby or Sapphire about how the other feels about them won't automatically end the game, but it does leads to Steven suffering four times the normal corruption points, very likely driving you straight to the bad ending.In the Steven Universe fangame Flawed Crystals, there are several options in the healing sequences that are very obviously bad ideas.See Press Start to Game Over for when the Trolling Creator puts a suicidal option right at the beginning of the game. If the stupid action is required in order to solve a puzzle or advance the plot, then Stupidity Is the Only Option. When you're instead rewarded for taking an obviously stupid action, that's a Violation of Common Sense. Sometimes results from a Leap of Faith, and often results in Yet Another Stupid Death or possibly Non-Standard Game Over. Some games (mostly puzzle games) also use this as a sort of Reset Button so the player can suicide ( or rather, lose some progress) and restart if they get stuck. Overlaps with No Fair Cheating in cases where X used to be a cheat code in an earlier game. Often a Puzzle Reset, but in MMORPGs may provide a bug workaround. Some games provide such a command as a suicide command for fun, quick level resets or when the current level is left in an unsolvable state. Most of the time it's just Schmuck Bait included as a joke, but some especially sadistic developers add such things with no, or little, warning in games where Continuing is Painful. Rather than simply disabling the action, the developers instead let the player try it, and then punish them for it. ![]() The player is given the option to perform an action that can only ever result in failure or otherwise hinder progress.
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